#include <BasicTypes.hpp>
◆ advanceAnimation()
| void CharacterData::advanceAnimation |
( |
float |
dt | ) |
|
◆ animationData
◆ bones
| std::vector<BoneNode> CharacterData::bones |
◆ boneTransformations
| std::array<glm::mat4, MAX_BONES> CharacterData::boneTransformations {} |
bone transformation storage data
◆ characterOrientation
orientation of the character
◆ inverseGlobalTransformation
| glm::mat4 CharacterData::inverseGlobalTransformation |
inverse global transformation of the character
The documentation for this struct was generated from the following files: