#include <BasicTypes.hpp>
◆ getTransformationMatrix()
| glm::mat4 GfxOrientation::getTransformationMatrix |
( |
| ) |
const |
Compiles the transformation matrix of this orientation.
- Returns
- Matrix that represents the transformation of this orientation.
◆ interpolate()
Interpolates between two orientations linearly.
- Parameters
-
| first | is the initial orientation |
| second | is the target orientation |
| factor | is how much of the second orientation should be used. |
- Returns
- orientation linearly interpolated between the two orientations.
◆ position
| glm::vec3 GfxOrientation::position |
◆ rotation
| glm::quat GfxOrientation::rotation |
◆ scale
| glm::vec3 GfxOrientation::scale |
The documentation for this struct was generated from the following files: