#include <glm/gtc/quaternion.hpp>
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include <array>
#include <memory>
#include <vector>
#include "../../../assets/generated/GeneratedAnimations.hpp"
Go to the source code of this file.
◆ GLM_FORCE_DEPTH_ZERO_TO_ONE
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
◆ ObjectType
| Enumerator |
|---|
| CHARACTER | |
| GAMEOBJECT | |
| TESTOBJECT | |
| AREA | |
| UNDEFINED | |
◆ getAnimationTypes()
| std::array<AnimationType, ANIMATION_TYPE_COUNT> getAnimationTypes |
( |
| ) |
|
◆ getAnimIndex()
| uint32_t getAnimIndex |
( |
AnimationType |
animType | ) |
|
◆ getObjectTypes()
◆ BONES_PER_VERTEX
| constexpr uint32_t BONES_PER_VERTEX = 4 |
|
constexpr |
◆ CHARACTER_MAX
| constexpr glm::vec3 CHARACTER_MAX = glm::vec3(0.5f, 2.0f, 0.5f) |
|
constexpr |
◆ CHARACTER_MIN
| constexpr glm::vec3 CHARACTER_MIN = glm::vec3(-0.5f, 0.0f, -0.5f) |
|
constexpr |
◆ GAMEOBJECT_MAX
| constexpr glm::vec3 GAMEOBJECT_MAX = glm::vec3(0.5f, 1.f, 0.5f) |
|
constexpr |
◆ GAMEOBJECT_MIN
| constexpr glm::vec3 GAMEOBJECT_MIN = glm::vec3(-0.5f, -0.1f, -0.5f) |
|
constexpr |
◆ MAX_BONES
| constexpr uint32_t MAX_BONES = 50 |
|
constexpr |
◆ OBJECT_TYPE_COUNT
| constexpr size_t OBJECT_TYPE_COUNT = 4 |
|
constexpr |