#include <string>
#include <vector>
Go to the source code of this file.
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| struct | SpawnCoordinateBounds |
| | Contains the spawn coordinate bounds for a character. More...
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| struct | PlayerData |
| | Contains all the player data. This is used to load player assets into memory and spawn players on the map. More...
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| struct | NPCData |
| | Contains all the NPCData data. This is used to load NPCData assets into memory and spawn NPCs on the map. More...
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| struct | GameCharacters |
| | Contains all the character data. This is used to load character assets into memory and spawn characters on the map. More...
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◆ readCharacterData()
◆ validSpawnCoordinateBounds()
| void validSpawnCoordinateBounds |
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SpawnCoordinateBounds |
spawnCoordinateBounds, |
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int |
worldWidth, |
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int |
worldHeight |
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| const { ... } AggressionType |
Has all the possible NPCData aggression types as strings.
◆ Aggressive
| const std::string Aggressive = "AGGRESSIVE" |
◆ Passive
| const std::string Passive = "PASSIVE" |
◆ Peaceful
| const std::string Peaceful = "PEACEFUL" |