Contains all the NPCData data. This is used to load NPCData assets into memory and spawn NPCs on the map.
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#include <CharacterReader.hpp>
Contains all the NPCData data. This is used to load NPCData assets into memory and spawn NPCs on the map.
◆ agressionRange
| int NPCData::agressionRange |
◆ agressionType
| std::string NPCData::agressionType |
◆ baseAccuracy
| int NPCData::baseAccuracy |
◆ baseDamage
◆ chatResponses
| std::vector<std::string> NPCData::chatResponses |
◆ glTFFilename
| std::string NPCData::glTFFilename |
◆ id
◆ name
| std::string NPCData::name |
◆ spawnAmount
◆ spawnCoordinateBounds
◆ textureFilename
| std::string NPCData::textureFilename |
The documentation for this struct was generated from the following file: