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Rehti MMORPG
1.0.0
Rehti MMORPG is a free and open source MMORPG game.
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Helper struct to store all the data necessary for creating a map AABB tree. More...
#include <AABB.hpp>

Public Attributes | |
| const std::vector< std::vector< int > > | heightMatrix |
| Matrix cell contains the height of the tile for the given column (x) and row (y). This matrix contains all the areas e.g. the map. More... | |
| const std::vector< std::vector< std::string > > | areaMatrix |
| Matrix cell contains the name of the area for the given column (x) and row (y). This gives important information about how the areas are connected. More... | |
| const unsigned int | areaSize |
| The size of the area in tiles. Width and height of the area are the same. More... | |
| const float | heightScale |
| Percentage value of how much the height is scaled from the original unit. More... | |
| const float | sideUnit |
| The size of the side of a tile in the original unit. More... | |
| const float | sideScale |
| Percentage value of how much the side is scaled from the original unit. More... | |
Helper struct to store all the data necessary for creating a map AABB tree.
| const std::vector<std::vector<std::string> > MapAABBData::areaMatrix |
Matrix cell contains the name of the area for the given column (x) and row (y). This gives important information about how the areas are connected.
| const unsigned int MapAABBData::areaSize |
The size of the area in tiles. Width and height of the area are the same.
| const std::vector<std::vector<int> > MapAABBData::heightMatrix |
Matrix cell contains the height of the tile for the given column (x) and row (y). This matrix contains all the areas e.g. the map.
| const float MapAABBData::heightScale |
Percentage value of how much the height is scaled from the original unit.
| const float MapAABBData::sideScale |
Percentage value of how much the side is scaled from the original unit.
| const float MapAABBData::sideUnit |
The size of the side of a tile in the original unit.