Command unit represents everything needed to allocate, submit, record and execute commands.
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Command unit represents everything needed to allocate, submit, record and execute commands.
◆ endCommandBuffer()
| bool GraphicsObjectManager::CommandUnit::endCommandBuffer |
( |
VkDevice |
logDevice, |
|
|
VkCommandBuffer |
commandBuffer, |
|
|
VkFence |
fence = VK_NULL_HANDLE |
|
) |
| |
◆ startCommandBuffer()
| VkCommandBuffer GraphicsObjectManager::CommandUnit::startCommandBuffer |
( |
VkDevice |
logDevice | ) |
|
◆ commandPool
| VkCommandPool GraphicsObjectManager::CommandUnit::commandPool |
Command pool for the command unit.
◆ queue
| VkQueue GraphicsObjectManager::CommandUnit::queue |
Queue for the command unit.
◆ queueFamilyIndex
| uint32_t GraphicsObjectManager::CommandUnit::queueFamilyIndex |
Queue family index of the command unit.
The documentation for this struct was generated from the following files: