#include <glm/ext.hpp>
#include <glm/glm.hpp>
#include <functional>
Go to the source code of this file.
◆ GLM_FORCE_DEPTH_ZERO_TO_ONE
| #define GLM_FORCE_DEPTH_ZERO_TO_ONE |
◆ MAX_ZOOM()
| constexpr float MAX_ZOOM |
( |
25. |
f | ) |
|
|
constexpr |
◆ MIN_ZOOM()
| constexpr float MIN_ZOOM |
( |
2. |
f | ) |
|
|
constexpr |
◆ POSITIVE_X_AXIS()
| constexpr glm::vec3 POSITIVE_X_AXIS |
( |
1. |
f, |
|
|
0. |
f, |
|
|
0. |
f |
|
) |
| |
|
constexpr |
◆ POSITIVE_Y_AXIS()
| constexpr glm::vec3 POSITIVE_Y_AXIS |
( |
0. |
f, |
|
|
1. |
f, |
|
|
0. |
f |
|
) |
| |
|
constexpr |
◆ POSITIVE_Z_AXIS()
| constexpr glm::vec3 POSITIVE_Z_AXIS |
( |
0. |
f, |
|
|
0. |
f, |
|
|
1. |
f |
|
) |
| |
|
constexpr |
◆ STANDARD_ZOOM()
| constexpr float STANDARD_ZOOM |
( |
12. |
f | ) |
|
|
constexpr |