This is the complete list of members for PlayerCharacter, including all inherited members.
| attack(Entity &target) override | PlayerCharacter | virtual |
| baseAccuracyM | Entity | protected |
| baseDamageM | Entity | protected |
| changeHp(int amount) | Entity | |
| currentActionM | Entity | protected |
| dropItem(int itemId) | Entity | |
| Entity(GameWorld *pGameWorld, std::string name, int baseAccuracy, int baseDamage, SpawnCoordinateBounds spawnCoordinateBounds, unsigned int id=0, Coordinates location=Coordinates()) | Entity | |
| equipmentM | Entity | protected |
| getAttackSpeed() | Entity | |
| getCurrentAction() | Entity | |
| getEquipment() | Entity | |
| getGameWorld() | Entity | |
| getHp() | Entity | |
| getId() | Entity | |
| getInstanceId() | Entity | |
| getInventory() | Entity | |
| getLocation() | Entity | |
| getMaxHp() | Entity | |
| getMoveSpeed() | Entity | |
| getName() | Entity | |
| getRange() | Entity | |
| getRespawnLocation() | Entity | |
| getSkillSet() | Entity | |
| hpM | Entity | protected |
| idM | Entity | protected |
| instanceIdM | Entity | protected |
| inventoryM | Entity | protected |
| isDisconnected() | Entity | |
| isDisconnectedM | Entity | protected |
| locationM | Entity | protected |
| maxHpM | Entity | protected |
| move(Coordinates location) | Entity | |
| moveSpeedM | Entity | protected |
| nameM | Entity | protected |
| nextInstanceIdM | Entity | inlineprotectedstatic |
| pGameWorldM | Entity | protected |
| pickUpItem(int itemId, Coordinates itemLocation) | Entity | |
| PlayerCharacter(GameWorld *pGameWorld, std::string name, int baseDamage, int baseAccuracy, SpawnCoordinateBounds spawnCoordinateBounds, unsigned int id=0, Coordinates location=Coordinates()) | PlayerCharacter | |
| respawn() | PlayerCharacter | virtual |
| respawnTimeM | Entity | protected |
| setAction(std::shared_ptr< Action > action) | Entity | |
| setDisconnected() | Entity | |
| setLocation(Coordinates location) | Entity | |
| skillSetM | Entity | protected |
| spawnCoordinateBoundsM | Entity | protected |
| update() | PlayerCharacter | virtual |
| ~Entity()=default | Entity | |
| ~PlayerCharacter()=default | PlayerCharacter | |