Base pure virtual Entity class. Different types of enities inherit this.
Definition: Entity.hpp:17
GameWorld class. It contains all the player, npc, object and item instances.
Definition: GameWorld.hpp:16
Base NPC class. It represents a peaceful NPC that does not attack the player under any circumstances.
Definition: Npc.hpp:11
void update()
Updates the NPC.
Definition: Npc.cpp:28
void addRandomItemToInventory()
Definition: Npc.cpp:65
std::vector< std::string > chatResponsesM
Definition: Npc.hpp:42
Npc(GameWorld *pGameWorld, std::string name, int baseDamage, int baseAccuracy, SpawnCoordinateBounds spawnCoordinateBounds, std::vector< std::string > chatResponses, unsigned int id=0, Coordinates location=Coordinates())
Definition: Npc.cpp:7
std::string getChatResponse()
Get a random chat response.
Definition: Npc.cpp:55
void respawn()
Respawn the NPC.
Definition: Npc.cpp:45
Struct for coordinates.
Definition: Coordinates.hpp:7
Contains the spawn coordinate bounds for a character.
Definition: CharacterReader.hpp:10